Swords and Sandals 3 - Two save files of characters
The save file in SS3 is called char_anim_sync.lib, located in the dl_assets\assets\anims folder of the game directory. The only known published hacked video involving this file is this. However, the uploader didn't disclose how they hacked it.
The file is actually in an SQLite database format, so you can edit it with a tool such as DB Browser for SQLite .
The save file format[]
The data is broken down into multiple segments for each characters. If you have one character then you'll only have one row, if you have two then you'll have two rows, and so on.
gladiator_id[]
This is the ID of the character. Doesn't serve any functions whatsoever other than to sort the character creation order.
user_id[]
Unknown. Always set to 123. Might be a leftover from the online version of the game.
name[]
The character's name. Using symbols doesn't seem to cause any problems despite the game restricting it and this is the only way to use symbols.
wins[]
How many times the character wins.
losses[]
How many times the character loses. Set to 0 to reset it.
taunt_quote[]
What the character says when a match starts. Using symbols doesn't seem to cause any problems despite the game restricting it and this is the only way to use symbols other than exclamation mark.
victory_quote[]
What the character says when they win a match. Using symbols doesn't seem to cause any problems and this is the only way to use symbols other than exclamation mark (like Battlemaiden Anna having a question mark on part of the victory quote).
warfare_tree[]
This contains data for the School of Warfare skills.
1st value | Sword Mastery |
2nd value | Mace Mastery |
3rd value | Axe Mastery |
4th value | Polearm Mastery |
5th value | Ranged Weapon Mastery |
6th value | Two handed Weapon Mastery |
7th value | Dual Wielding |
8th value | Gun Mastery |
9th value | Critical Mastery |
10th value | Whirlwind |
arcane_tree[]
This contains data for the School of Arcane skills.
1st value | Magicka Regeneration |
2nd value | Arcane Lore |
3rd value | Fire Mastery |
4th value | Lightning Mastery |
5th value | Frost Mastery |
6th value | Abjuration Mastery |
7th value | Illusion Mastery |
8th value | Poison Mastery |
9th value | Necromancy Mastery |
10th value | Essence |
theatrics_tree[]
This contains data for the School of Theatrics skills.
1st value | Mercantile |
2nd value | Forked Tongue |
3rd value | Guitar Mastery |
4th value | Archaeology |
5th value | Distortion |
6th value | Amplify |
7th value | Serenity |
8th value | Shred |
9th value | Virtuoso |
10th value | People's Champion |
survival_tree[]
This contains data for the School of Survival skills.
1st value | Acrobatics |
2nd value | Dodge Mastery |
3rd value | Conviction |
4th value | Parrying Mastery |
5th value | Elemental Resistance |
6th value | Shield Mastery |
7th value | Immovable |
8th value | Robust Constitution |
9th value | Armourer |
10th value | Juggernaut |
Note[]
Oddly enough, the Immovable survival skill (the 7th value in survival_tree) is above Robust Constitution (the 8th value in survival_tree). It's possible that in the beta, the developers intended Immovable to be unlocked first, then Robust Constitution, but was swapped later during development.
DNA_tree[]
Determines the character's appearance (type, skin color) and alignment.
1st value |
Skin color 1: pinkish 2: white 3: dark brown 4: cyan 5: sky blue 6: teal 7: blue 8: moss green 9: Light green 10: Green 11: Yellow 12: Orange 13: Darker orange 14: Red 15: Darker red 16: Magenta 17: Plum 18: Purple 19: Dark blue 20: White 21: Light gray 22: Gray 23: Dark gray 24: Darker gray 25 and above: Gray |
2nd value |
Hair color 20: White 21: Light gray |
3rd value | Hair type (1-50) |
4th value | Beard type (1-43) |
5th value | Height. Higher is taller. Negative values are allowed. Setting it to extreme negative values will cause the character to become upside down. 6'0 is 50. Increments by 2.5 for every inch. Decimal values are allowed. |
6th value | Weight. Higher is fatter. Negative values are allowed. Setting it to extreme negative values will cause the character to face left. Weight stays at the same value in the save file, but depends on the height for the game's displayed value. Default is 50. Decimal values are allowed. |
7th value | Ears type. Set to 18 for none. |
8th value | Same as 7th value |
9th value | Determines the eyes type of the character. Uses the same value as the 10th and 11th value, but can use any values ranging from 1-11 (see 11th value below for values explanation), which makes the character having eyes that aren't intended for that variant. |
10th value | Determines the mouth type of the character. Uses the same value as the 9th and 11th value, but can use any values ranging from 1-11 (see 11th value below for explanation), which makes the character having a mouth that isn't intended for that variant. |
11th value |
Determines the body type of the character. Setting this to 7 allows you to use the Automaton body type. 0, 1, 2, 3: Man 4: Skeleton 5: Yeti 6: Golem 7: Automaton 8: Floralisk 9: Sagan Blob 10: Glamourzon 11 and above: Zombie |
12th value. | Unknown. Always set to 2. |
13th value | Alignment in floating-point value. Can go up to ±1.8 × 10308 - 1 (approximately 21024 - 1) which is the 1024-bit limit. |
To turn your character into an Automaton, just change the 9th, 10th, and 11th value to 7 (becomes 7_7_7).
attribs_tree[]
Contains data for character's base stats.
1st value | Strength |
2nd value | Vitality |
3rd value | Charisma |
4th value | Intellect |
5th value | Agility |
The most predominant values are then displayed as classes.
- Strength: Warrior
- Vitality: Tank
- Charisma: Bard
- Intellect: Mage
- Agility: Rogue
talents_tree[]
The total amount of points invested into each talents (do not change these values; change the values in warfare_tree, arcane_tree, theatrics_tree and survival_tree instead).
stats_tree[]
Contains data for certain stats.
1st value | Unknown |
2nd value | Unknown |
3rd value | Experience points |
4th value | Total XP required to reach the next level (subtract with the XP value to get the current XP required instead) |
5th value | Amount of gold the character has. |
6th value | Wins |
7th value | Losses |
8th value | Current winning streak |
9th value | Unknown |
achievements_tree[]
Unknown. Always set to A.
gold[]
The amount of gold the character has. Uses the same value as the 5th value of the stats_tree.
max_items[]
The maximum amount of items you can have in your inventory. Always set to 30 (12 player-equipped slots + 18 backpack slots). Lower values will decrease the amount of items you can store on your backpack, while higher values will increase it, but this may damage your save file (see the "Advanced modifications" section below).
spells_tree[]
The spells you have on your spellbook. Duplicate spells are allowed, but they won't be able to be used when one is already picked up. Max up to 40 slots (in-game). 1-53. The first value is always zero. Sorted by the order of the spells in Little Fat Kid's Magic Shoppe.
Due to the limitations of the maximum slots, here's a suggested configuration:
- 0_3_4_5_6_9_10_11_12_15_16_17_18_21_22_23_26_27_28_32_33_34_35_36_37_38_39_40_41_42_43_44_45_46_47_48_49_50_51_52_53
- This set excludes all level I and II spells, as well as level III healing spell.
hotkeys_tree[]
The spells you currently carry (up to 8).
inv1 - inv30[]
The items you have in the inventory.
Inventory slot definitions[]
The inv1 – inv12 slots are reserved for the items currently equipped by the player, save for a couple of unused slots, while inv13 – inv30 are the 18 inventory slots.
inv# | Definition |
---|---|
inv1 | Helmet |
inv2 | Chest |
inv3 | Shoulders |
inv4 | Arms |
inv5 | Unused |
inv6 | Legs |
inv7 | Feet |
inv8 | Unused |
inv9 | Shields or dual-wield weapon |
inv10 | Primary weapon |
inv11 | Cape |
inv12 | Unused |
Setting inv9 with 2-handed weapons are allowed, which allows you to use 2 handed weapons as a secondary weapon. It's also possible to use shields or secondary weapons with 2-handed primary weapon. Unused inventory slots (5, 8, and 12) do no effect.
Item definitions[]
Inventory items are encoded in this format: (item type)_(item type)_(enchantment 1)_(item)_(enchantment 2)_(alignment)
ID | Type |
---|---|
1_1 | Helmet |
2_2 | Chest armor |
3_3 | Shoulder armor |
4_4 | Gauntlet |
6_6 | Leg armor |
7_7 | Boots |
9_10 | Shields |
10_12 | Weapons |
11_11 | Cape |
These are all the possible enchantments that can be used, as well as their effects.
ID | Prefix | Effect | Rarity | Level required |
---|---|---|---|---|
0 | N/A | N/A | Common | +0 |
1 | Burly | +1 strength | Enchanted | +3 |
2 | Stout | +2 strength | Enchanted | +5 |
3 | Thug's | +3 strength | Enchanted | +6 |
4 | Brute's | +4 strength | Enchanted | +7 |
5 | Strong | +5 strength | Enchanted | +9 |
6 | Beastly | +6 strength | Enchanted | +10 |
7 | Powerful | +7 strength | Enchanted | +12 |
8 | Towering | +8 strength | Rare enchanted | +13 |
9 | Mighty | +9 strength | Rare enchanted | +15 |
10 | Titan | +10 strength | Rare enchanted | +16 |
11 | Rugged | +1 vitality | Enchanted | +3 |
12 | Fortified | +2 vitality | Enchanted | +5 |
13 | Hardy | +3 vitality | Enchanted | +6 |
14 | Tough | +4 vitality | Enchanted | +7 |
15 | Watchman's | +5 vitality | Enchanted | +9 |
16 | Resilient | +6 vitality | Enchanted | +10 |
17 | Robust | +7 vitality | Enchanted | +12 |
18 | Sentinel's | +8 vitality | Rare enchanted | +13 |
19 | Enduring | +9 vitality | Rare enchanted | +15 |
20 | Everlasting | +10 vitality | Rare enchanted | +16 |
21 | Charmed | +1 charisma | Enchanted | +3 |
22 | Alluring | +2 charisma | Enchanted | +5 |
23 | Shark's | +3 charisma | Enchanted | +6 |
24 | Charlatan | +4 charisma | Enchanted | +7 |
25 | Etched | +5 charisma | Enchanted | +9 |
26 | Actor's | +6 charisma | Enchanted | +10 |
27 | Bright | +7 charisma | Enchanted | +12 |
28 | Hypnotic | +8 charisma | Rare enchanted | +13 |
29 | Dazzling | +9 charisma | Rare enchanted | +15 |
30 | Iconic | +10 charisma | Rare enchanted | +16 |
31 | Clever | +1 intellect | Enchanted | +3 |
32 | Apprentice's | +2 intellect | Enchanted | +5 |
33 | Quizzical | +3 intellect | Enchanted | +6 |
34 | Impetus | +4 intellect | Enchanted | +7 |
35 | Studious | +5 intellect | Enchanted | +9 |
36 | Scholarly | +6 intellect | Enchanted | +10 |
37 | Lapis | +7 charisma | Enchanted | +12 |
38 | Arcane | +8 intellect | Rare enchanted | +13 |
39 | Radiant | +9 intellect | Rare enchanted | +15 |
40 | Omniscient | +10 intellect | Rare enchanted | +16 |
41 | Fast | +1 intellect | Enchanted | +3 |
42 | Swift | +2 intellect | Enchanted | +5 |
43 | Thief's | +3 intellect | Enchanted | +6 |
44 | Rapid | +4 intellect | Enchanted | +7 |
45 | Fleet | +5 intellect | Enchanted | +9 |
46 | Dextrous | +6 intellect | Enchanted | +10 |
47 | Elusive | +7 charisma | Enchanted | +12 |
48 | Deceptive | +8 intellect | Rare enchanted | +13 |
49 | Mercurial | +9 intellect | Rare enchanted | +15 |
50 | Vorpal | +10 intellect | Rare enchanted | +16 |
51 | Inigo's | +1 sword mastery
+2 agility |
Enchanted | +9 |
52 | Westley's | +2 sword mastery
+4 agility |
Enchanted | +12 |
53 | Bonecrusher's | +1 mace mastery
+2 strength |
Enchanted | +9 |
54 | Shattering | +2 mace mastery
+4 strength |
Enchanted | +12 |
55 | Biting | +1 axe mastery
+2 vitality |
Enchanted | +9 |
56 | Forester's | +2 axe mastery
+4 vitality |
Enchanted | +12 |
57 | Warden | +1 polearm mastery
+2 strength |
Enchanted | +9 |
58 | Tower | +2 polearm mastery
+4 strength |
Enchanted | +12 |
59 | Fearful | +1 ranged weapon mastery
+2 agility |
Enchanted | +9 |
60 | Craven's | +2 ranged weapon mastery
+4 agility |
Enchanted | +12 |
61 | Barbarian | +1 two handed weapon mastery
+2 strength |
Enchanted | +9 |
62 | Cavalier's | +2 two handed weapon mastery
+4 strength |
Enchanted | +12 |
63 | Ambidextrous | +1 dual wielding
+2 agility |
Enchanted | +9 |
64 | Samurai | +2 dual wielding
+4 agility |
Enchanted | +12 |
65 | Marine's | +1 gun mastery
+2 agility |
Enchanted | +9 |
66 | Commando's | +2 gun mastery
+4 agility |
Enchanted | +12 |
67 | Destructive | +1 critical mastery
+2 vitality |
Enchanted | +9 |
68 | Ruinous | +2 critical mastery
+4 vitality |
Enchanted | +12 |
69 | Tempestuous | +1 whirlwind
+2 agility |
Enchanted | +9 |
70 | Cyclonic | +2 whirlwind
+4 agility |
Enchanted | +12 |
71 | Mystical | +1 magicka regeneration
+2 agility |
Enchanted | +9 |
72 | Conjurer's | +2 magicka regeneration
+4 agility |
Enchanted | +12 |
73 | Night Blue | +1 arcane lore
+2 agility |
Enchanted | +9 |
74 | Sagan's | +2 arcane lore
+4 agility |
Enchanted | +12 |
75 | Flameweaver | +1 fire mastery
+2 agility |
Enchanted | +9 |
76 | Magma | +2 fire mastery
+4 agility |
Enchanted | +12 |
77 | Thundrous | +1 lightning mastery
+2 agility |
Enchanted | +9 |
78 | Electric | +2 lightning mastery
+4 agility |
Enchanted |
+12 |
79 | Chilling | +1 frost mastery
+2 agility |
Enchanted | +9 |
80 | Arctic | +2 frost mastery
+4 agility |
Enchanted | +12 |
81 | Cleric's | +1 abjuration mastery
+2 intellect |
Enchanted | +9 |
82 | Blessed | +2 abjuration mastery
+4 intellect |
Enchanted | +12 |
83 | Sorcerous | +1 illusion mastery
+2 intellect |
Enchanted | +9 |
84 | Illusionist's | +2 illusion mastery
+4 intellect |
Enchanted | +12 |
85 | Soulstone | +1 poison mastery
+2 intellect |
Enchanted | +9 |
86 | Shukamas | +2 poison mastery
+4 intellect |
Enchanted | +12 |
87 | Grieving | +1 necromancy mastery
+2 agility |
Enchanted | +9 |
88 | Haunted | +2 necromancy mastery
+4 intellect |
Enchanted | +12 |
89 | Wizard's | +1 essence
+2 agility |
Enchanted | +9 |
90 | Archmage's | +2 essence
+4 agility |
Enchanted | +12 |
91 | Influential | +1 mercantile
+2 charisma |
Enchanted | +9 |
92 | Branson's | +2 mercantile
+4 charisma |
Enchanted | +12 |
93 | Inflammatory | +1 forked tongue
+2 charisma |
Enchanted | +9 |
94 | Controversial | +2 forked tongue
+4 charisma |
Enchanted | +12 |
95 | Wailing | +1 guitar mastery
+2 intellect |
Enchanted | +9 |
96 | Santana's | +2 guitar mastery
+4 intellect |
Enchanted | +12 |
97 | Indy's | +1 archaeology
+2 vitality |
Enchanted | +9 |
98 | Egyptian | +2 archaeology
+4 vitality |
Enchanted | +12 |
99 | Cacophonous | +1 distortion
+2 charisma |
Enchanted | +9 |
100 | Hawkins | +2 distortion
+4 charisma |
Enchanted | +12 |
101 | Rumbling | +1 amplify
+2 charisma |
Enchanted | +9 |
102 | Sonic | +2 amplify
+4 charisma |
Enchanted | +12 |
103 | Lionel's | +1 serenity
+2 charisma |
Enchanted | +9 |
104 | Spiritual | +2 serenity
+4 charisma |
Enchanted | +12 |
105 | Shredmaster | +1 shred
+2 intellect |
Enchanted | +9 |
106 | May's | +2 shred
+4 intellect |
Enchanted | +12 |
107 | Protege's | +1 virtuoso
+2 charisma |
Enchanted | +9 |
108 | Amadeus | +2 virtuoso
+4 charisma |
Enchanted | +12 |
109 | Gilded | +1 people's champion
+2 charisma |
Enchanted | +9 |
110 | Silas' | +2 people's champion
+4 charisma |
Enchanted | +12 |
111 | Flambouyant | +1 acrobatics
+2 agility |
Enchanted | +9 |
112 | Athlete's | +2 acrobatics
+4 agility |
Enchanted | +12 |
113 | Ocher | +1 dodge mastery
+2 agility |
Enchanted | +9 |
114 | Wrought | +2 dodge mastery
+4 agility |
Enchanted | +12 |
115 | Eldritch | +1 conviction
+2 charisma |
Enchanted | +9 |
116 | Yuri's | +2 conviction
+4 charisma |
Enchanted | +12 |
117 | Elemental | +1 parrying mastery
+2 charisma |
Enchanted | +9 |
118 | Primeval | +2 parrying mastery
+4 charisma |
Enchanted | +12 |
119 | Phalanx | +1 elemental resistance
+2 charisma |
Enchanted | +9 |
120 | Perseus' | +2 elemental resistance
+4 charisma |
Enchanted | +12 |
121 | Grecian | +1 shield mastery
+2 charisma |
Enchanted | +9 |
122 | Fezzik's | +2 shield mastery
+4 charisma |
Enchanted | +12 |
123 | Stubborn | +1 immovable
+2 charisma |
Enchanted | +9 |
124 | Cardwell's | +2 immovable
+4 charisma |
Enchanted | +12 |
125 | Zirconium | +1 robust constitution
+2 charisma |
Enchanted | +9 |
126 | Diamond | +2 robust constitution
+4 charisma |
Enchanted | +12 |
127 | Forged | +1 armourer
+2 charisma |
Enchanted | +9 |
128 | Blacksmith's | +2 armourer
+4 charisma |
Enchanted | +12 |
129 | Lazarus | +1 armourer
+2 charisma +8 strength |
Rare enchanted | +25 |
130 | Leviathan | +2 armourer
+4 charisma +8 strength |
Rare enchanted | +28 |
131 | Dancer's | +2 cliff fall % | Common | +2 |
132 | Nomad's | +4 cliff fall % | Enchanted | +3 |
133 | Mountaineer's | +10 cliff fall % | Enchanted | +5 |
134 | Defender's | +5 parry %
+1 agility |
Enchanted | +9 |
135 | Unflinching | +10 parry %
+2 agility |
Enchanted | +12 |
136 | Mirrored | +20 parry %
+4 agility |
Rare enchanted | +19 |
137 | Garish | +2 health regeneration | Enchanted | +4 |
138 | Scarlet | +5 health regeneration | Enchanted | +8 |
139 | Burgandy [sic] | +10 health regeneration | Rare enchanted | +14 |
140 | Crimson | +15 health regeneration
+2 vitality |
Rare enchanted | +27 |
141 | Ruby | +20 health regeneration
+2 vitality |
Rare enchanted | +33 |
142 | Garnet | +20 health | Rare enchanted | +16 |
143 | Claret | +40 health | Rare enchanted | +31 |
144 | Sunrise | +60 health | High rare enchanted | +46 |
145 | Titanic | +80 health
+2 vitality |
Epic | +67 |
146 | Atomic | +100 health
+4 vitality |
Epic | +74 |
147 | Azure | +2 magicka regeneration | Enchanted | +4 |
148 | Cobalt | +5 magicka regeneration | Enchanted | +8 |
149 | Cobalt | +10 magicka regeneration | Rare enchanted | +14 |
150 | Indigo | +15 magicka regeneration
+2 intellect |
Rare enchanted | +27 |
151 | Cerulean | +20 magicka regeneration
+4 intellect |
Rare enchanted | +36 |
152 | Infused | +20 magicka | Rare enchanted | +16 |
153 | Shimmering | +40 magicka | Rare enchanted | +31 |
154 | Chromatic | +60 magicka | High rare enchanted | +46 |
155 | Pagan's | +80 magicka
+20 intellect |
Epic | +67 |
156 | Bargle's | +100 magicka
+4 intellect |
Epic | +74 |
157 | Pewter | +2 dodge | Common | +2 |
158 | Silver | +5 dodge | Enchanted | +3 |
159 | Polished | +10 dodge
+2 agility |
Enchanted | +12 |
160 | Shining | +15 dodge
+2 agility |
Enchanted | +14 |
161 | Belgrave's | +20 dodge
+4 agility |
Rare enchanted | +19 |
162 | Winged | +10 walking speed
+1 strength |
Enchanted | +11 |
163 | Dove's | +20 walking speed
+2 vitality |
Enchanted | +16 |
164 | Falcon | +30 walking speed
+3 vitality |
Rare enchanted | +22 |
165 | Comet | +40 walking speed
+4 vitality |
Rare enchanted | +27 |
166 | Quark | +50 walking speed
+5 vitality |
Rare enchanted | +32 |
167 | Sargeant's [sic] | +2 weapon speed | Common | +2 |
168 | Lieutenant's | +5 weapon speed | Enchanted | +3 |
169 | Captain's | +10 weapon speed
+1 agility |
Enchanted | +9 |
170 | Colonel's | +20 weapon speed
+2 agility |
Enchanted | +13 |
171 | General's | +30 weapon speed
+4 agility |
Rare enchanted | +19 |
172 | Sharp | +2 weapon min damage | Enchanted | +3 |
173 | Jagged | +5 weapon min damage | Enchanted | +6 |
174 | Branded | +10 weapon min damage
+1 strength |
Enchanted | +16 |
175 | Serrated | +20 weapon min damage
+2 strength |
Rare enchanted | +26 |
176 | Baleful | +30 weapon min damage
+4 strength |
Rare enchanted | +37 |
177 | Cruel | +2 weapon max damage | Enchanted | +5 |
178 | Wicked | +5 weapon max damage | Enchanted | +9 |
179 | Brutal | +10 weapon max damage
+1 strength |
Rare enchanted | +22 |
180 | Vindictive | +20 weapon max damage
+2 strength |
Rare enchanted | +38 |
181 | Neferious [sic] | +30 weapon max damage
+4 strength |
Epic | +55 |
182 | Skilled | +2 chance to hit
+1 walking speed |
Enchanted | +11 |
183 | Talented | +5 chance to hit
+2 walking speed |
Rare enchanted | +19 |
184 | Veteran's | +10 chance to hit
+5 walking speed |
Rare enchanted | +32 |
185 | Expert's | +20 chance to hit
+10 walking speed |
Epic | +58 |
186 | Masterful | +25 chance to hit
+20 walking speed |
Epic | +74 |
187 | Bold | +2 defensive bonus
+5 health regeneration |
Enchanted | +17 |
188 | Trench | +5 defensive bonus
+10 health regeneration |
Rare enchanted | +30 |
189 | Retarius | +10 defensive bonus
+15 health regeneration |
High rare enchanted | +48 |
190 | Tyrant's | +20 defensive bonus
+20 health regeneration |
Epic | +74 |
191 | Helmguard's | +25 defensive bonus
+25 health regeneration |
Legendary | +74 |
192 | Yellow | +2 gold earnt % | Enchanted | +4 |
193 | Amber | +5 gold earnt % | Enchanted | +8 |
194 | Saffron | +10 gold earnt %
+1 charisma |
Rare enchanted | +19 |
195 | Goldenrod | +20 gold earnt %
+2 charisma |
Rare enchanted | +33 |
196 | Celen's | +40 gold earnt %
+4 charisma |
Epic | +60 |
197 | Goat | +5 experience earnt % | Rare enchanted | +14 |
198 | Manticore | +10 experience earnt % | Rare enchanted | +26 |
199 | Basilisk | +20 experience earnt %
+1 intellect |
Epic | +56 |
200 | Chimera | +40 experience earnt %
+2 intellect |
Legendary | +74 |
201 | Hydra | +50 experience earnt %
+5 intellect |
High legendary | +74 |
202 | Child's | -1 strength | Common | +2 |
203 | Sickly | -2 strength | Common | +2 |
204 | Crippling | -4 strength | Common | +2 |
205 | Hag's | -1 vitality | Common | +2 |
206 | Pox's | -2 vitality | Common | +2 |
207 | Bulbous | -4 vitality | Common | +2 |
208 | Foul | -1 charisma | Common | +2 |
209 | Hideous | -2 charisma | Common | +2 |
210 | Disgusting | -4 charisma | Common | +2 |
211 | Dunce's | -1 intellect | Common | +2 |
212 | Jester's | -2 intellect | Common | +2 |
213 | Moron's | -4 intellect | Common | +2 |
214 | Sluggish | -1 agility | Common | +2 |
215 | Lumbering | -2 agility | Common | +2 |
216 | Incapacitating | -4 agility | Common | +2 |
217 | Fire | +2 fire resist % | Enchanted | +6 |
218 | Fire | +5 fire damage | Rare enchanted | +14 |
219 | Fire | +10 fire damage | Rare enchanted | +26 |
220 | Fire | +20 fire damage | Epic | +50 |
221 | Fire | +40 fire damage | Legendary | +74 |
222 | Frost | +2 frost damage | Enchanted | +6 |
223 | Frost | +5 frost damage | Rare enchanted | +14 |
224 | Frost | +10 frost damage | Rare enchanted | +26 |
225 | Frost | +20 frost damage | Epic | +50 |
226 | Frost | +40 frost damage | Legendary | +74 |
227 | Lightning | +2 lightning damage | Enchanted | +6 |
228 | Lightning | +5 lightning damage | Rare enchanted | +14 |
229 | Lightning | +10 lightning damage | Rare enchanted | +26 |
230 | Lightning | +20 lightning damage | Epic | +50 |
231 | Lightning | +40 lightning damage | Legendary | +74 |
232 | Necromancy | +2 necromancy damage | Enchanted | +6 |
233 | Necromancy | +5 necromancy damage | Rare enchanted | +14 |
234 | Necromancy | +10 necromancy damage | Rare enchanted | +26 |
235 | Necromancy | +20 necromancy damage | Epic | +50 |
236 | Necromancy | +40 necromancy damage | Legendary | +74 |
237 | Poison | +2 poison damage | Enchanted | +6 |
238 | Poison | +5 poison damage | Rare enchanted | +14 |
239 | Poison | +10 poison damage | Rare enchanted | +26 |
240 | Poison | +20 poison damage | Epic | +50 |
241 | Poison | +40 poison damage | Legendary | +74 |
Notes[]
- Level required is based on the minimum level of a dagger (weakest level 1 item) with that enchantment, and doesn't scale linearly for other items (even with other level 1 items) or when there are two enchantments.
- High rare enchanted means the enchantment changes the item's appearance to that of a higher-rarity ones.
- High legendary means the enchantment adds a glow effect similar to artifact rarity items.
- Some of the related enchantments have inconsistencies with their effects.
- Enchantments 41-50 have the same effects as 31-40 (increase in intellect), except for enchantment 37 (Lapis) and 47 (Elusive), in which it is an increase in charisma instead.
- Based on the names, it appears that these enchantments were supposed to be agility enchantments, but were incorrectly assigned intellect and charisma enchantments instead. This is confirmed by the fact that the agility stat is the only character stat that doesn't have its own enchantments, while others (strength, vitality, charisma and intellect) do.
- Grieving (ID 87) increases necromancy mastery and agility, while Haunted (ID 88) increases necromancy and intellect.
- Fire (ID 217) was supposed to give +5 fire damage for weapons, but instead gives fire resist effects similar to when it's applied on armors.
- Enchantments 41-50 have the same effects as 31-40 (increase in intellect), except for enchantment 37 (Lapis) and 47 (Elusive), in which it is an increase in charisma instead.
- Colors can also be inconsistent. Some examples are:
- Shredmaster gives the weapon a blue color, while May's gives it a red one, despite both of them being related (increase in shred and intellect)
- Gilded gives a white color, while Silas' gives it a red one, and both are also related (increase in people's champion and charisma).
- Defender's and Unflinching give an opaque white color, while Mirrored gives a transparent white. All increase parry chance and agility.
Stores the weapon or armor to be displayed. Changing this to certain values allows you to get weapons or armors that can only be used by Arena Champions.
ID | Name |
---|---|
1 | Dagger |
2 | Dirk |
3 | Gladius |
4 | Shamshir |
5 | Spatha |
6 | Machete |
7 | Knife |
8 | Hooksword |
9 | Sabre |
10 | Shortsword |
11 | Rapier |
12 | Scimitar |
13 | Cutlass |
14 | Falchion |
15 | Broadsword |
16 | Longsword |
17 | Katana |
18 | Wakizashi |
19 | Two Hand Sword |
20 | Claymore |
21 | Greatsword |
22 | Daikatana |
23 | Bastard Sword |
24 | Cleaver |
25 | Hatchet |
26 | Hand Axe |
27 | Battle Axe |
28 | Sagaris |
29 | War Axe |
30 | Lochaber |
31 | Bardiche |
32 | Pickaxe |
33 | Heavy Axe |
34 | Greataxe |
35 | Staff |
36 | Sickle |
37 | Scythe |
38 | Spear |
39 | Halberd |
40 | Pike |
41 | Glaive |
42 | Poleaxe |
43 | Trident |
44 | Blackjack |
45 | Hammer |
46 | Club |
47 | Mace |
48 | Morning Star |
49 | Sceptre |
50 | Warhammer |
51 | Flail |
52 | Maul |
53 | Spiked Club |
54 | Studded Club |
55 | Mallet |
56 | Cudgel |
57 | Flanged Mace |
58 | Dual Flail |
59 | Short Bow |
60 | Long Bow |
61 | Composite Bow |
62 | Crossbow |
63 | Compound Bow |
64 | Ballista |
65 | Phaser |
66 | Bolter Gun |
67 | Laser Gun |
68 | Blunderbuss |
69 | Musket |
70 | Shotgun |
71 | Double Barrel Shotgun |
72 | Heavy Bolter Gun |
73 | Assault Rifle |
74 | Uzi |
75 | Machine Gun |
76 | Chain Gun |
77 | Autocannon |
78 | Flame Cannon |
79 | Rocket Launcher |
80 | Mandolin |
81 | Lute |
82 | Acoustic Guitar |
83 | Flamenco Guitar |
84 | Twin Acoustic Guitar |
85 | Teleblaster |
86 | Stratoblaster |
87 | Scourge |
88 | Soaring V |
89 | Keytar |
90 | Twin Devastator |
91 | Boxing Gloves (unused weapon) |
92 | Nunchaka (Evil Ninja Redux) |
93 | Steel Claws (Xanfar the Haunted) |
94 | Laser Sabre (Bladetron 2.0) |
95 | Pig Rake (Boarhide Trader Pigsus) |
96 | Feargalstaff (The Fearful Prisoner) |
97 | Yeti Club (The Yeti Project) |
98 | Blobulous Staff (Fizzacles) |
99 | Red Special (Sir Brian of May) |
100 | Arglaxx's Paw (Arglaxx) |
101 | Mossocles' Earthshaker (Mossocles the Venomous) |
102 | Orb (Bargle) |
103 | Voltblade (Bluescreen Death) |
104 | Worldsmasher (The Undead Great Beast) |
105 | Empire Blade (Fallen Emperor Antares) |
106 | UltraChainsaw (Ultratus Omega) |
ID | Variant |
---|---|
1 | Cloth |
2 | Silk |
3 | Boarhide |
4 | Leather |
5 | Myrmidon |
6 | Legion |
7 | Chainmail |
8 | Platemail |
9 | Spiked |
10 | Knight |
11 | Imperium |
ID | Name |
---|---|
1 | Bandana |
2 | Cowl |
3 | Wizard Hat |
4 | Beret |
5 | Leather Cap |
6 | Barbarian Helm |
7 | Samurai Helmet |
8 | Viking Helm |
9 | Iron Cap |
10 | Legion Helm |
11 | Braxis Helm |
12 | Thracian Helmet |
13 | Ninja Mask |
14 | Nemes |
15 | Iron Mask |
16 | Corinthian Helm |
17 | Myrmidon Helmet |
18 | Nomad Scarf |
19 | Sombrero |
20 | Coppergate Helm |
21 | Bamboo Hat |
22 | Tribal Headpiece |
23 | Pirate Hat |
24 | Knight Helm |
25 | Great Helm |
26 | Retarius Helmet |
27 | Cyborg Jaw |
28 | Galactic Helmet |
29 | Drakondier helm |
30 | Minotaur Helm |
31 | Crown |
32 | Alien Battle Helm |
ID | Name |
---|---|
1 | Cloth Shawl |
2 | Silk Cloak |
3 | Ermine Cloak |
4 | Vampire Cloak |
5 | Angel Wings |
6 | Demon Wings |
7 | Tail Carapace |
ID | Name |
---|---|
1 | Buckler |
2 | Targe Shield |
3 | Wooden Shield |
4 | Spiked Shield |
5 | Heater Shield |
6 | Triangle Shield |
7 | Crusade Shield |
8 | Tower Shield |
9 | Tapered Shield |
The second enchantment. Effects are similar to enchantment 1 aside from the name difference and elemental enchantments (IDs 217-241) giving weapons elemental resistance instead of damage as if they were armor.
ID | Suffix | Effect | Rarity | Level required |
---|---|---|---|---|
0 | N/A | N/A | Common | +0 |
1 | The Boar | +1 strength | Enchanted | +3 |
2 | The Bear | +2 strength | Enchanted | +5 |
3 | The Babboon | +3 strength | Enchanted | +6 |
4 | The Ox | +4 strength | Enchanted | +7 |
5 | The Tiger | +5 strength | Enchanted | +9 |
6 | The Beast | +6 strength | Enchanted | +10 |
7 | The Ogre | +7 strength | Enchanted | +12 |
8 | Rending | +8 strength | Rare enchanted | +13 |
9 | The Giant | +9 strength | Rare enchanted | +15 |
10 | The Colossus | +10 strength | Rare enchanted | +16 |
11 | The Goldfish | +1 vitality | Enchanted | +3 |
12 | Will | +2 vitality | Enchanted | +5 |
13 | Oak | +3 vitality | Enchanted | +6 |
14 | The Roach | +4 vitality | Enchanted | +7 |
15 | The Plough | +5 vitality | Enchanted | +9 |
16 | Vigour | +6 vitality | Enchanted | +10 |
17 | The Mongoose | +7 vitality | Enchanted | +12 |
18 | Fortitude | +8 vitality | Rare enchanted | +13 |
19 | Perpetuity | +9 vitality | Rare enchanted | +15 |
20 | Immortality | +10 vitality | Rare enchanted | +16 |
21 | The Maiden | +1 charisma | Enchanted | +3 |
22 | Politics | +2 charisma | Enchanted | +5 |
23 | The Orator | +3 charisma | Enchanted | +6 |
24 | The Mind | +4 charisma | Enchanted | +7 |
25 | Blarney | +5 charisma | Enchanted | +9 |
26 | The Snake | +6 charisma | Enchanted | +10 |
27 | Tongues | +7 charisma | Enchanted | +12 |
28 | Sages | +8 charisma | Rare enchanted | +13 |
29 | Enigmas | +9 charisma | Rare enchanted | +15 |
30 | The Prophet | +10 charisma | Rare enchanted | +16 |
31 | Aptitude | +1 intellect | Enchanted | +3 |
32 | Cunning | +2 intellect | Enchanted | +5 |
33 | The Weasel | +3 intellect | Enchanted | +6 |
34 | The Beagle | +4 intellect | Enchanted | +7 |
35 | Lore | +5 intellect | Enchanted | +9 |
36 | Knowledge | +6 intellect | Enchanted | +10 |
37 | The Owl | +7 charisma | Enchanted | +12 |
38 | The Magi | +8 intellect | Rare enchanted | +13 |
39 | Wizardry | +9 intellect | Rare enchanted | +15 |
40 | Genius | +10 intellect | Rare enchanted | +16 |
41 | The Rhesus | +1 intellect | Enchanted | +3 |
42 | Haste | +2 intellect | Enchanted | +5 |
43 | The Fox | +3 intellect | Enchanted | +6 |
44 | Sparrows | +4 intellect | Enchanted | +7 |
45 | The Macaque | +5 intellect | Enchanted | +9 |
46 | The Cheetah | +6 intellect | Enchanted | +10 |
47 | The Ninja | +7 charisma | Enchanted | +12 |
48 | Moments | +8 intellect | Rare enchanted | +13 |
49 | Alacrity | +9 intellect | Rare enchanted | +15 |
50 | Incredible Haste | +10 intellect | Rare enchanted | +16 |
51 | Sharpness | +1 sword mastery
+2 agility |
Enchanted | +9 |
52 | Zen | +2 sword mastery
+4 agility |
Enchanted | +12 |
53 | Bludgeoning | +1 mace mastery
+2 strength |
Enchanted | +9 |
54 | Crushing | +2 mace mastery
+4 strength |
Enchanted | +12 |
55 | The Woods | +1 axe mastery
+2 vitality |
Enchanted | +9 |
56 | Splinters | +2 axe mastery
+4 vitality |
Enchanted | +12 |
57 | Vigilance | +1 polearm mastery
+2 strength |
Enchanted | +9 |
58 | Spires | +2 polearm mastery
+4 strength |
Enchanted | +12 |
59 | Cowards | +1 ranged weapon mastery
+2 agility |
Enchanted | +9 |
60 | Knaves | +2 ranged weapon mastery
+4 agility |
Enchanted | +12 |
61 | The Plains | +1 two handed weapon mastery
+2 strength |
Enchanted | +9 |
62 | Crushing | +2 two handed weapon mastery
+4 strength |
Enchanted | +12 |
63 | Duality | +1 dual wielding
+2 agility |
Enchanted | +9 |
64 | The Lotus | +2 dual wielding
+4 agility |
Enchanted | +12 |
65 | Gears | +1 gun mastery
+2 agility |
Enchanted | +9 |
66 | The Machine | +2 gun mastery
+4 agility |
Enchanted | +12 |
67 | Rumbling | +1 critical mastery
+2 vitality |
Enchanted | +9 |
68 | Tremors | +2 critical mastery
+4 vitality |
Enchanted | +12 |
69 | Gales | +1 whirlwind
+2 agility |
Enchanted | +9 |
70 | Storms | +2 whirlwind
+4 agility |
Enchanted | +12 |
71 | The Chalice | +1 magicka regeneration
+2 agility |
Enchanted | +9 |
72 | Pools | +2 magicka regeneration
+4 agility |
Enchanted | +12 |
73 | The Deep | +1 arcane lore
+2 agility |
Enchanted | +9 |
74 | The Abyss | +2 arcane lore
+4 agility |
Enchanted | +12 |
75 | Searing | +1 fire mastery
+2 agility |
Enchanted | +9 |
76 | The Volcano | +2 fire mastery
+4 agility |
Enchanted | +12 |
77 | Thunderbolts | +1 lightning mastery
+2 agility |
Enchanted | +9 |
78 | Shock | +2 lightning mastery
+4 agility |
Enchanted |
+12 |
79 | The Penguin | +1 frost mastery
+2 agility |
Enchanted | +9 |
80 | The Linnorn | +2 frost mastery
+4 agility |
Enchanted | +12 |
81 | Martyrs | +1 abjuration mastery
+2 intellect |
Enchanted | +9 |
82 | The Saint | +2 abjuration mastery
+4 intellect |
Enchanted | +12 |
83 | Dreams | +1 illusion mastery
+2 intellect |
Enchanted | +9 |
84 | Phantasms | +2 illusion mastery
+4 intellect |
Enchanted | +12 |
85 | Prisms | +1 poison mastery
+2 intellect |
Enchanted | +9 |
86 | The Void | +2 poison mastery
+4 intellect |
Enchanted | +12 |
87 | Sorrow | +1 necromancy mastery
+2 agility |
Enchanted | +9 |
88 | The Departed | +2 necromancy mastery
+4 intellect |
Enchanted | +12 |
89 | Casting | +1 essence
+2 agility |
Enchanted | +9 |
90 | Spells | +2 essence
+4 agility |
Enchanted | +12 |
91 | Worth | +1 mercantile
+2 charisma |
Enchanted | +9 |
92 | Wealth | +2 mercantile
+4 charisma |
Enchanted | +12 |
93 | The Serpent | +1 forked tongue
+2 charisma |
Enchanted | +9 |
94 | Usurping | +2 forked tongue
+4 charisma |
Enchanted | +12 |
95 | Soloing | +1 guitar mastery
+2 intellect |
Enchanted | +9 |
96 | Harmonics | +2 guitar mastery
+4 intellect |
Enchanted | +12 |
97 | The Ark | +1 archaeology
+2 vitality |
Enchanted | +9 |
98 | Discovery | +2 archaeology
+4 vitality |
Enchanted | +12 |
99 | Noise | +1 distortion
+2 charisma |
Enchanted | +9 |
100 | Six Strings | +2 distortion
+4 charisma |
Enchanted | +12 |
101 | Echoes | +1 amplify
+2 charisma |
Enchanted | +9 |
102 | Deafening | +2 amplify
+4 charisma |
Enchanted | +12 |
103 | Nirvana | +1 serenity
+2 charisma |
Enchanted | +9 |
104 | Zen | +2 serenity
+4 charisma |
Enchanted | +12 |
105 | Adoration | +1 shred
+2 intellect |
Enchanted | +9 |
106 | Big Hair | +2 shred
+4 intellect |
Enchanted | +12 |
107 | Music | +1 virtuoso
+2 charisma |
Enchanted | +9 |
108 | Wondrous Sounds | +2 virtuoso
+4 charisma |
Enchanted | +12 |
109 | The Lily | +1 people's champion
+2 charisma |
Enchanted | +9 |
110 | The Rose | +2 people's champion
+4 charisma |
Enchanted | +12 |
111 | The Tulip | +1 acrobatics
+2 agility |
Enchanted | +9 |
112 | Laurels | +2 acrobatics
+4 agility |
Enchanted | +12 |
113 | The Dwarf | +1 dodge mastery
+2 agility |
Enchanted | +9 |
114 | Anguish | +2 dodge mastery
+4 agility |
Enchanted | +12 |
115 | Runes | +1 conviction
+2 charisma |
Enchanted | +9 |
116 | Betrayal | +2 conviction
+4 charisma |
Enchanted | +12 |
117 | Nature | +1 parrying mastery
+2 charisma |
Enchanted | +9 |
118 | Nature's Blessing | +2 parrying mastery
+4 charisma |
Enchanted | +12 |
119 | Walls | +1 elemental resistance
+2 charisma |
Enchanted | +9 |
120 | Crashing Waves | +2 elemental resistance
+4 charisma |
Enchanted | +12 |
121 | Leonidas | +1 shield mastery
+2 charisma |
Enchanted | +9 |
122 | Spartans | +2 shield mastery
+4 charisma |
Enchanted | +12 |
123 | Boulders | +1 immovable
+2 charisma |
Enchanted | +9 |
124 | Mountains | +2 immovable
+4 charisma |
Enchanted | +12 |
125 | Extra Life | +1 robust constitution
+2 charisma |
Enchanted | +9 |
126 | Gaia | +2 robust constitution
+4 charisma |
Enchanted | +12 |
127 | Iron | +1 armourer
+2 charisma |
Enchanted | +9 |
128 | Steel | +2 armourer
+4 charisma |
Enchanted | +12 |
129 | Mighty Hero | +1 armourer
+2 charisma +8 strength |
Rare enchanted | +25 |
130 | Eternal Warrior | +2 armourer
+4 charisma +8 strength |
Rare enchanted | +28 |
131 | Mountain Goat | +2 cliff fall % | Common | +2 |
132 | Great Heights | +4 cliff fall % | Enchanted | +3 |
133 | Vertigo | +10 cliff fall % | Enchanted | +5 |
134 | Deflection | +5 parry %
+1 agility |
Enchanted | +9 |
135 | Guardian | +10 parry %
+2 agility |
Enchanted | +12 |
136 | Radiance | +20 parry %
+4 agility |
Rare enchanted | +19 |
137 | Healing | +2 health regeneration | Enchanted | +4 |
138 | Recuperation | +5 health regeneration | Enchanted | +8 |
139 | Regeneration | +10 health regeneration | Rare enchanted | +14 |
140 | Replentishing [sic] | +15 health regeneration
+2 vitality |
Rare enchanted | +27 |
141 | Undying | +20 health regeneration
+2 vitality |
Rare enchanted | +33 |
142 | Sturdiness | +20 health | Rare enchanted | +16 |
143 | Wolf | +40 health | Rare enchanted | +31 |
144 | Red Dawns | +60 health | High rare enchanted | +46 |
145 | Whale | +80 health
+2 vitality |
Epic | +67 |
146 | Two Strong Hearts | +100 health
+4 vitality |
Epic | +74 |
147 | Mana Flow | +2 magicka regeneration | Enchanted | +4 |
148 | Rivers | +5 magicka regeneration | Enchanted | +8 |
149 | Dark Crystals | +10 magicka regeneration | Rare enchanted | +14 |
150 | The Witch | +15 magicka regeneration
+2 intellect |
Rare enchanted | +27 |
151 | The Conclave | +20 magicka regeneration
+4 intellect |
Rare enchanted | +36 |
152 | The Cat | +20 magicka | Rare enchanted | +16 |
153 | The Toad | +40 magicka | Rare enchanted | +31 |
154 | Shadows | +60 magicka | High rare enchanted | +46 |
155 | Midnight | +80 magicka
+20 intellect |
Epic | +67 |
156 | Artifice | +100 magicka
+4 intellect |
Epic | +74 |
157 | The Hamster | +2 dodge | Common | +2 |
158 | Avoidance | +5 dodge | Enchanted | +3 |
159 | The Ginger | +10 dodge
+2 agility |
Enchanted | +12 |
160 | Reflex | +15 dodge
+2 agility |
Enchanted | +14 |
161 | Eluding | +20 dodge
+4 agility |
Rare enchanted | +19 |
162 | Quickness | +10 walking speed
+1 strength |
Enchanted | +11 |
163 | Pace | +20 walking speed
+2 vitality |
Enchanted | +16 |
164 | The Nimble | +30 walking speed
+3 vitality |
Rare enchanted | +22 |
165 | Velocity | +40 walking speed
+4 vitality |
Rare enchanted | +27 |
166 | Blinding Speed | +50 walking speed
+5 vitality |
Rare enchanted | +32 |
167 | Striking | +2 weapon speed | Common | +2 |
168 | The Jackal | +5 weapon speed | Enchanted | +3 |
169 | The Trapjaw | +10 weapon speed
+1 agility |
Enchanted | +9 |
170 | The Ram | +20 weapon speed
+2 agility |
Enchanted | +13 |
171 | Execution | +30 weapon speed
+4 agility |
Rare enchanted | +19 |
172 | Ouchies | +2 weapon min damage | Enchanted | +3 |
173 | Hurting | +5 weapon min damage | Enchanted | +6 |
174 | Wounds | +10 weapon min damage
+1 strength |
Enchanted | +16 |
175 | Abrasion | +20 weapon min damage
+2 strength |
Rare enchanted | +26 |
176 | Deep Wounds | +30 weapon min damage
+4 strength |
Rare enchanted | +37 |
177 | Pain | +2 weapon max damage | Enchanted | +5 |
178 | Grief | +5 weapon max damage | Enchanted | +9 |
179 |
Suffering (weapon) or The Tuna (armor) |
+10 weapon max damage
+1 strength |
Rare enchanted | +22 |
180 | Torture | +20 weapon max damage
+2 strength |
Rare enchanted | +38 |
181 | Agony | +30 weapon max damage
+4 strength |
Epic | +55 |
182 | Skirmishes | +2 chance to hit
+1 walking speed |
Enchanted | +11 |
183 | Combat | +5 chance to hit
+2 walking speed |
Rare enchanted | +19 |
184 | Battle | +10 chance to hit
+5 walking speed |
Rare enchanted | +32 |
185 | Conflict | +20 chance to hit
+10 walking speed |
Epic | +58 |
186 | Epic Battle | +25 chance to hit
+20 walking speed |
Epic | +74 |
187 | Insolence | +2 defensive bonus
+5 health regeneration |
Enchanted | +17 |
188 | The Bison | +5 defensive bonus
+10 health regeneration |
Rare enchanted | +30 |
189 | Recurrence | +10 defensive bonus
+15 health regeneration |
High rare enchanted | +48 |
190 | Enslavement | +20 defensive bonus
+20 health regeneration |
Epic | +74 |
191 | The Iron Fist | +25 defensive bonus
+25 health regeneration |
Legendary | +74 |
192 | Greed | +2 gold earnt % | Enchanted | +4 |
193 | Riches | +5 gold earnt % | Enchanted | +8 |
194 | Prosperity | +10 gold earnt %
+1 charisma |
Rare enchanted | +19 |
195 | Treasure | +20 gold earnt %
+2 charisma |
Rare enchanted | +33 |
196 | Infinite Wealth | +40 gold earnt %
+4 charisma |
Epic | +60 |
197 | Experience | +5 experience earnt % | Rare enchanted | +14 |
198 | Remembrance | +10 experience earnt % | Rare enchanted | +26 |
199 | Reknow | +20 experience earnt %
+1 intellect |
Epic | +56 |
200 | Portals | +40 experience earnt %
+2 intellect |
Legendary | +74 |
201 | The Pantheon | +50 experience earnt %
+5 intellect |
High legendary | +74 |
202 | Weakness | -1 strength | Common | +2 |
203 | The Weakling | -2 strength | Common | +2 |
204 | The Invalid | -4 strength | Common | +2 |
205 | Wasting | -1 vitality | Common | +2 |
206 | Plague | -2 vitality | Common | +2 |
207 | Pestilence | -4 vitality | Common | +2 |
208 | Ugliness | -1 charisma | Common | +2 |
209 | The Wart | -2 charisma | Common | +2 |
210 | The Poodle | -4 charisma | Common | +2 |
211 | The Simpleton | -1 intellect | Common | +2 |
212 | The Idiot | -2 intellect | Common | +2 |
213 | Incompetence | -4 intellect | Common | +2 |
214 | The Snail | -1 agility | Common | +2 |
215 | The Sloth | -2 agility | Common | +2 |
216 | Immobility | -4 agility | Common | +2 |
217 | Fire Resistance | +2 fire resist % | Enchanted | +6 |
218 | Fire Resistance | +4 fire resist % | Rare enchanted | +14 |
219 | Fire Resistance | +10 fire resist % | Rare enchanted | +26 |
220 | Fire Resistance | +15 fire resist % | Epic | +50 |
221 | Fire Resistance | +20 fire resist % | Legendary | +74 |
222 | Frost Resistance | +2 frost resist % | Enchanted | +6 |
223 | Frost Resistance | +4 frost resist % | Rare enchanted | +14 |
224 | Frost Resistance | +10 frost resist % | Rare enchanted | +26 |
225 | Frost Resistance | +15 frost resist % | Epic | +50 |
226 | Frost Resistance | +20 frost resist % | Legendary | +74 |
227 | Lightning Resistance | +2 lightning resist % | Enchanted | +6 |
228 | Lightning Resistance | +4 lightning resist % | Rare enchanted | +14 |
229 | Lightning Resistance | +10 lightning resist % | Rare enchanted | +26 |
230 | Lightning Resistance | +15 lightning resist % | Epic | +50 |
231 | Lightning Resistance | +20 lightning resist % | Legendary | +74 |
232 | Necromancy Resistance | +2 necromancy resist % | Enchanted | +6 |
233 | Necromancy Resistance | +4 necromancy resist % | Rare enchanted | +14 |
234 | Necromancy Resistance | +10 necromancy resist % | Rare enchanted | +26 |
235 | Necromancy Resistance | +15 necromancy resist % | Epic | +50 |
236 | Necromancy Resistance | +20 necromancy resist % | Legendary | +74 |
237 | Poison Resistance | +2 poison resist % | Enchanted | +6 |
238 | Poison Resistance | +4 poison resist % | Rare enchanted | +14 |
239 | Poison Resistance | +10 poison resist % | Rare enchanted | +26 |
240 | Poison Resistance | +15 poison resist % | Epic | +50 |
241 | Poison Resistance | +20 poison resist % | Legendary | +74 |
This value is in floating point format, and has an extremely high limit of approximately ±1.8 × 10308, which is the 1024-bit limit. Upon reaching this limit, the value will roll over to either infinity or negative infinity.
Positive values for "good" alignments, negative values for "evil" alignments, and zero for no alignment.
Alignment will increase the rarity and minimum level required for the item. Setting this value to exceedingly high values will cause the item to have an artifact rarity, even if it has no enchantments.date[]
The character creation date.
foozle[]
Unknown. Always set to 0.
next_boss[]
The Arena Champion stage.
Advanced modifications[]
WARNING: These modifications may corrupt your save file. Back up your current save file first before proceeding.
These require DB Browser for SQLite.
Get 20 inventory slots[]
This allows you to store up to 20 items in the inventory's backpack instead of the regular 18.
- Set the "max_items" field to 32.
- Replace the "date" and "foozle" fields with any item you desire.
How this works is if you set "max_items" to something greater than 30, the game will treat the fields beyond inv30 as items (date, foozle, next_boss, or custom fields added to the save file). In other words, it's reading data it wasn't supposed to read (out-of-range). We can't use the "next_boss" field because otherwise it will break the player's chapter progression (becomes NaN), so we can only use the "date" and "foozle" fields, which don't seem to cause any adverse effects to the game.
Also, we can't just add new fields, name them "inv31" and "inv32," and move them so they're placed after "inv30," because the game doesn't seem to care about the name of the fields and will treat them as if they were "date" and "foozle" fields, and "date" would then be treated as "next_boss," which will break the chapter progression again as it treats the value as NaN (i.e. the name doesn't matter; the orders do).
Get 29 inventory slots[]
This is a more dangerous modification because there's a chance the game will overwrite the "next_boss" field with an inventory data, breaking chapter progression.
- Set the "max_items" field to 42.
- On the "Database Structure" tab, expand the "Tables" selection (if it hasn't been expanded already), click on "gladiator_list" then click on "Modify Table."
- Click on "Add field." Repeat until it adds Field63. You don't need to rename these fields. Then click OK.
- Go back to "Browse Data," replace the "date," "foozle," and the newly-generated fields with any item you desire. Do not replace the "next_boss" field.
- Load the game and you should see there are now 29 items in your inventory. There will be a missing slot, and that is our "next_boss" slot. You don't want to fill that in because bad things will happen if you do.
Why don't we go beyond 29? It's because anything beyond the 29th item will be off-screen, and you won't be able to select them. 29 is fine because while the items might be outside the "inventory box," at least they're not off-screen.
Arena Champion presets[]
See SS3 arena champion character presets.