DTSS/Chemist Zombie Wiki

to do: make it possible to adjust each cells with template functionality

Weapon stats
Internal data
Ammo capacity Fire mode Rate of fire Damage
(DPS)
Reload time
45 Full auto 525 RPM 6.6
(57.75)
1.3 s
Projectile speed Projectile lifetime Projectile travel distance Projectile gravity
390 m/s
(1279.53 ft/s)
3 s 1170 m
(3838.58 ft)
10 m/s²
(32.8 ft/s²)
Base recoil
Minimum x-axis recoil angle Maximum x-axis recoil angle Minimum y-axis recoil angle Maximum y-axis recoil angle Minimum z-axis recoil angle Maximum z-axis recoil angle
0 -1 0 -0.2 0 0
Minimum FOV recoil Maximum FOV recoil Recoil recovery time
0 0 0.0055
Projectile spread (unzoomed, standing)
Minimum angle Maximum angle Increase per shot Decrease per second
0 0.35 0.065 5
Projectile spread (unzoomed, moving)
Minimum angle Maximum angle Increase per shot Decrease per second
0.4 1 0.08 5
Projectile spread (unzoomed, jumping)
Minimum angle Maximum angle Increase per shot Decrease per second
0.75 1.5 0.03 15
Sway recoil (unzoomed)
Maximum vertical amplitude Vertical increase per shot Maximum horizontal amplitude Horizontal minimum increase per shot Horizontal maximum increase per shot Amplitude decrease factor
2.15 0.17 1.6 -0.225 0.225 10.5
Projectile spread (zoomed, standing)
Minimum angle Maximum angle Increase per shot Decrease per second
-0.4 0.15 0.015 5
Projectile spread (zoomed, moving)
Minimum angle Maximum angle Increase per shot Decrease per second
0.2 0.5 0.05 5
Projectile spread (zoomed, jumping)
Minimum angle Maximum angle Increase per shot Decrease per second
0.4 0.85 0.03 15
Sway recoil (zoomed)
Maximum vertical amplitude Vertical increase per shot Maximum horizontal amplitude Horizontal minimum increase per shot Horizontal maximum increase per shot Amplitude decrease factor
6.6 0.19 1.6 -0.2 0.2 10.5